

My responsibilities as a world artist were to create levels from block out, camera work, modeling, texturing, lighting and environmental animations. I am responsible for everything within the screenshots except for characters and user-interface.(PS2)(XBox)(Gamescube)

As environmental artist on Transformers The Game I was responsible for the level design lighting and creation of both Autobot and Decepticon missions on planet Cybertron for Next-Gen consoles and optimization to Last-Gen. I also modelled the Decepticon mission in the Qatar Dessert (PS2) Version, and created various zones in Surburbia. Such as the Power Plant, School, Car Sales Lot, and construction sites. (PS3)(XBox360)(PS2)


Working as lead artist in Germany, my responsibilities were to create levels from block out, camera work, design, modeling, texturing, lighting and environmental animations. Creating assets and textures for the team. Mentoring and teaching trainee artist’s Maya efficient modeling and texturing practices. I am responsible for everything within the screenshots except for characters and user-interface. (Wii)
Contact: jonathanshaller@hotmail.com



Winner of The Guinness Book Of Record's - World's most popular free MMORPG. (PC)
